fileFormatVersion: 2
guid: 53b60c5bdf1fd1e4492b45ce5bc5e46f
TextureImporter:
  internalIDToNameTable:
  - first:
      213: -8192529432086544901
    second: lord of shades, shade lord, god of gods, void given focus - atlas0 #45814_0
  - first:
      213: -3663883613567759164
    second: lord of shades, shade lord, god of gods, void given focus - atlas0 #45814_1
  - first:
      213: 6381977521677513901
    second: lord of shades, shade lord, god of gods, void given focus - atlas0 #45814_2
  - first:
      213: -8411272827126755134
    second: lord of shades, shade lord, god of gods, void given focus - atlas0 #45814_3
  - first:
      213: 708326175449353579
    second: lord of shades, shade lord, god of gods, void given focus - atlas0 #45814_4
  - first:
      213: 1342083598362097091
    second: lord of shades, shade lord, god of gods, void given focus - atlas0 #45814_5
  - first:
      213: 8135114912875947115
    second: lord of shades, shade lord, god of gods, void given focus - atlas0 #45814_6
  - first:
      213: -6946411804318440888
    second: lord of shades, shade lord, god of gods, void given focus - atlas0 #45814_7
  - first:
      213: 6330343375952925390
    second: lord of shades, shade lord, god of gods, void given focus - atlas0 #45814_8
  - first:
      213: -8241267427275330027
    second: lord of shades, shade lord, god of gods, void given focus - atlas0 #45814_9
  - first:
      213: -652786114495354579
    second: lord of shades, shade lord, god of gods, void given focus - atlas0 #45814_10
  - first:
      213: -4575555463580853456
    second: lord of shades, shade lord, god of gods, void given focus - atlas0 #45814_11
  - first:
      213: -3388052513707320875
    second: lord of shades, shade lord, god of gods, void given focus - atlas0 #45814_12
  - first:
      213: -5972788611436355591
    second: lord of shades, shade lord, god of gods, void given focus - atlas0 #45814_13
  - first:
      213: 6435497394565565851
    second: lord of shades, shade lord, god of gods, void given focus - atlas0 #45814_14
  - first:
      213: 2710812111810587200
    second: lord of shades, shade lord, god of gods, void given focus - atlas0 #45814_15
  externalObjects: {}
  serializedVersion: 13
  mipmaps:
    mipMapMode: 0
    enableMipMap: 0
    sRGBTexture: 1
    linearTexture: 0
    fadeOut: 0
    borderMipMap: 0
    mipMapsPreserveCoverage: 0
    alphaTestReferenceValue: 0.5
    mipMapFadeDistanceStart: 1
    mipMapFadeDistanceEnd: 3
  bumpmap:
    convertToNormalMap: 0
    externalNormalMap: 0
    heightScale: 0.25
    normalMapFilter: 0
    flipGreenChannel: 0
  isReadable: 0
  streamingMipmaps: 0
  streamingMipmapsPriority: 0
  vTOnly: 0
  ignoreMipmapLimit: 0
  grayScaleToAlpha: 0
  generateCubemap: 6
  cubemapConvolution: 0
  seamlessCubemap: 0
  textureFormat: 1
  maxTextureSize: 2048
  textureSettings:
    serializedVersion: 2
    filterMode: 1
    aniso: 1
    mipBias: 0
    wrapU: 1
    wrapV: 1
    wrapW: 1
  nPOTScale: 0
  lightmap: 0
  compressionQuality: 50
  spriteMode: 2
  spriteExtrude: 1
  spriteMeshType: 1
  alignment: 0
  spritePivot: {x: 0.5, y: 0.5}
  spritePixelsToUnits: 100
  spriteBorder: {x: 0, y: 0, z: 0, w: 0}
  spriteGenerateFallbackPhysicsShape: 1
  alphaUsage: 1
  alphaIsTransparency: 1
  spriteTessellationDetail: -1
  textureType: 8
  textureShape: 1
  singleChannelComponent: 0
  flipbookRows: 1
  flipbookColumns: 1
  maxTextureSizeSet: 0
  compressionQualitySet: 0
  textureFormatSet: 0
  ignorePngGamma: 0
  applyGammaDecoding: 0
  swizzle: 50462976
  cookieLightType: 0
  platformSettings:
  - serializedVersion: 4
    buildTarget: DefaultTexturePlatform
    maxTextureSize: 2048
    resizeAlgorithm: 0
    textureFormat: -1
    textureCompression: 1
    compressionQuality: 50
    crunchedCompression: 0
    allowsAlphaSplitting: 0
    overridden: 0
    ignorePlatformSupport: 0
    androidETC2FallbackOverride: 0
    forceMaximumCompressionQuality_BC6H_BC7: 0
  - serializedVersion: 4
    buildTarget: Standalone
    maxTextureSize: 2048
    resizeAlgorithm: 0
    textureFormat: -1
    textureCompression: 1
    compressionQuality: 50
    crunchedCompression: 0
    allowsAlphaSplitting: 0
    overridden: 0
    ignorePlatformSupport: 0
    androidETC2FallbackOverride: 0
    forceMaximumCompressionQuality_BC6H_BC7: 0
  - serializedVersion: 4
    buildTarget: Android
    maxTextureSize: 2048
    resizeAlgorithm: 0
    textureFormat: -1
    textureCompression: 1
    compressionQuality: 50
    crunchedCompression: 0
    allowsAlphaSplitting: 0
    overridden: 0
    ignorePlatformSupport: 0
    androidETC2FallbackOverride: 0
    forceMaximumCompressionQuality_BC6H_BC7: 0
  spriteSheet:
    serializedVersion: 2
    sprites:
    - serializedVersion: 2
      name: lord of shades, shade lord, god of gods, void given focus - atlas0 #45814_0
      rect:
        serializedVersion: 2
        x: 0
        y: 1255
        width: 276
        height: 423
      alignment: 0
      pivot: {x: 0, y: 0}
      border: {x: 0, y: 0, z: 0, w: 0}
      customData: 
      outline: []
      physicsShape: []
      tessellationDetail: -1
      bones: []
      spriteID: bfd7c8c23e94e4e80800000000000000
      internalID: -8192529432086544901
      vertices: []
      indices: 
      edges: []
      weights: []
    - serializedVersion: 2
      name: lord of shades, shade lord, god of gods, void given focus - atlas0 #45814_1
      rect:
        serializedVersion: 2
        x: 274
        y: 1249
        width: 426
        height: 227
      alignment: 0
      pivot: {x: 0, y: 0}
      border: {x: 0, y: 0, z: 0, w: 0}
      customData: 
      outline: []
      physicsShape: []
      tessellationDetail: -1
      bones: []
      spriteID: 4cc4beaf345472dc0800000000000000
      internalID: -3663883613567759164
      vertices: []
      indices: 
      edges: []
      weights: []
    - serializedVersion: 2
      name: lord of shades, shade lord, god of gods, void given focus - atlas0 #45814_2
      rect:
        serializedVersion: 2
        x: 899
        y: 592
        width: 541
        height: 665
      alignment: 0
      pivot: {x: 0, y: 0}
      border: {x: 0, y: 0, z: 0, w: 0}
      customData: 
      outline: []
      physicsShape: []
      tessellationDetail: -1
      bones: []
      spriteID: da4bd182eb6519850800000000000000
      internalID: 6381977521677513901
      vertices: []
      indices: 
      edges: []
      weights: []
    - serializedVersion: 2
      name: lord of shades, shade lord, god of gods, void given focus - atlas0 #45814_3
      rect:
        serializedVersion: 2
        x: 1438
        y: 1117
        width: 443
        height: 265
      alignment: 0
      pivot: {x: 0, y: 0}
      border: {x: 0, y: 0, z: 0, w: 0}
      customData: 
      outline: []
      physicsShape: []
      tessellationDetail: -1
      bones: []
      spriteID: 2c0d636bde7254b80800000000000000
      internalID: -8411272827126755134
      vertices: []
      indices: 
      edges: []
      weights: []
    - serializedVersion: 2
      name: lord of shades, shade lord, god of gods, void given focus - atlas0 #45814_4
      rect:
        serializedVersion: 2
        x: 263
        y: 1015
        width: 418
        height: 236
      alignment: 0
      pivot: {x: 0, y: 0}
      border: {x: 0, y: 0, z: 0, w: 0}
      customData: 
      outline: []
      physicsShape: []
      tessellationDetail: -1
      bones: []
      spriteID: b6d05c857ea74d900800000000000000
      internalID: 708326175449353579
      vertices: []
      indices: 
      edges: []
      weights: []
    - serializedVersion: 2
      name: lord of shades, shade lord, god of gods, void given focus - atlas0 #45814_5
      rect:
        serializedVersion: 2
        x: 1123
        y: 1246
        width: 9
        height: 7
      alignment: 0
      pivot: {x: 0, y: 0}
      border: {x: 0, y: 0, z: 0, w: 0}
      customData: 
      outline: []
      physicsShape: []
      tessellationDetail: -1
      bones: []
      spriteID: 3c5304b0ce900a210800000000000000
      internalID: 1342083598362097091
      vertices: []
      indices: 
      edges: []
      weights: []
    - serializedVersion: 2
      name: lord of shades, shade lord, god of gods, void given focus - atlas0 #45814_6
      rect:
        serializedVersion: 2
        x: 0
        y: 631
        width: 265
        height: 429
      alignment: 0
      pivot: {x: 0, y: 0}
      border: {x: 0, y: 0, z: 0, w: 0}
      customData: 
      outline: []
      physicsShape: []
      tessellationDetail: -1
      bones: []
      spriteID: b6424fc59ebb5e070800000000000000
      internalID: 8135114912875947115
      vertices: []
      indices: 
      edges: []
      weights: []
    - serializedVersion: 2
      name: lord of shades, shade lord, god of gods, void given focus - atlas0 #45814_7
      rect:
        serializedVersion: 2
        x: 0
        y: 0
        width: 901
        height: 534
      alignment: 0
      pivot: {x: 0, y: 0}
      border: {x: 0, y: 0, z: 0, w: 0}
      customData: 
      outline: []
      physicsShape: []
      tessellationDetail: -1
      bones: []
      spriteID: 842e4048443699f90800000000000000
      internalID: -6946411804318440888
      vertices: []
      indices: 
      edges: []
      weights: []
    - serializedVersion: 2
      name: lord of shades, shade lord, god of gods, void given focus - atlas0 #45814_8
      rect:
        serializedVersion: 2
        x: 260
        y: 533
        width: 327
        height: 484
      alignment: 0
      pivot: {x: 0, y: 0}
      border: {x: 0, y: 0, z: 0, w: 0}
      customData: 
      outline: []
      physicsShape: []
      tessellationDetail: -1
      bones: []
      spriteID: ec2dbe5c2c5e9d750800000000000000
      internalID: 6330343375952925390
      vertices: []
      indices: 
      edges: []
      weights: []
    - serializedVersion: 2
      name: lord of shades, shade lord, god of gods, void given focus - atlas0 #45814_9
      rect:
        serializedVersion: 2
        x: 278
        y: 534
        width: 9
        height: 13
      alignment: 0
      pivot: {x: 0, y: 0}
      border: {x: 0, y: 0, z: 0, w: 0}
      customData: 
      outline: []
      physicsShape: []
      tessellationDetail: -1
      bones: []
      spriteID: 51ea14260f221ad80800000000000000
      internalID: -8241267427275330027
      vertices: []
      indices: 
      edges: []
      weights: []
    - serializedVersion: 2
      name: lord of shades, shade lord, god of gods, void given focus - atlas0 #45814_10
      rect:
        serializedVersion: 2
        x: 281
        y: 519
        width: 12
        height: 16
      alignment: 0
      pivot: {x: 0, y: 0}
      border: {x: 0, y: 0, z: 0, w: 0}
      customData: 
      outline: []
      physicsShape: []
      tessellationDetail: -1
      bones: []
      spriteID: d29623bcc76d0f6f0800000000000000
      internalID: -652786114495354579
      vertices: []
      indices: 
      edges: []
      weights: []
    - serializedVersion: 2
      name: lord of shades, shade lord, god of gods, void given focus - atlas0 #45814_11
      rect:
        serializedVersion: 2
        x: 286
        y: 532
        width: 6
        height: 8
      alignment: 0
      pivot: {x: 0, y: 0}
      border: {x: 0, y: 0, z: 0, w: 0}
      customData: 
      outline: []
      physicsShape: []
      tessellationDetail: -1
      bones: []
      spriteID: 03b5a275c8c5080c0800000000000000
      internalID: -4575555463580853456
      vertices: []
      indices: 
      edges: []
      weights: []
    - serializedVersion: 2
      name: lord of shades, shade lord, god of gods, void given focus - atlas0 #45814_12
      rect:
        serializedVersion: 2
        x: 586
        y: 529
        width: 8
        height: 12
      alignment: 0
      pivot: {x: 0, y: 0}
      border: {x: 0, y: 0, z: 0, w: 0}
      customData: 
      outline: []
      physicsShape: []
      tessellationDetail: -1
      bones: []
      spriteID: 5d91b1080383bf0d0800000000000000
      internalID: -3388052513707320875
      vertices: []
      indices: 
      edges: []
      weights: []
    - serializedVersion: 2
      name: lord of shades, shade lord, god of gods, void given focus - atlas0 #45814_13
      rect:
        serializedVersion: 2
        x: 899
        y: 0
        width: 630
        height: 595
      alignment: 0
      pivot: {x: 0, y: 0}
      border: {x: 0, y: 0, z: 0, w: 0}
      customData: 
      outline: []
      physicsShape: []
      tessellationDetail: -1
      bones: []
      spriteID: 9ff56d037646c1da0800000000000000
      internalID: -5972788611436355591
      vertices: []
      indices: 
      edges: []
      weights: []
    - serializedVersion: 2
      name: lord of shades, shade lord, god of gods, void given focus - atlas0 #45814_14
      rect:
        serializedVersion: 2
        x: 1289
        y: 589
        width: 7
        height: 8
      alignment: 0
      pivot: {x: 0, y: 0}
      border: {x: 0, y: 0, z: 0, w: 0}
      customData: 
      outline: []
      physicsShape: []
      tessellationDetail: -1
      bones: []
      spriteID: b9d480c98ca7f4950800000000000000
      internalID: 6435497394565565851
      vertices: []
      indices: 
      edges: []
      weights: []
    - serializedVersion: 2
      name: lord of shades, shade lord, god of gods, void given focus - atlas0 #45814_15
      rect:
        serializedVersion: 2
        x: 1438
        y: 0
        width: 581
        height: 1119
      alignment: 0
      pivot: {x: 0, y: 0}
      border: {x: 0, y: 0, z: 0, w: 0}
      customData: 
      outline: []
      physicsShape: []
      tessellationDetail: -1
      bones: []
      spriteID: 04aeb41d04dbe9520800000000000000
      internalID: 2710812111810587200
      vertices: []
      indices: 
      edges: []
      weights: []
    outline: []
    customData: 
    physicsShape: []
    bones: []
    spriteID: 
    internalID: 0
    vertices: []
    indices: 
    edges: []
    weights: []
    secondaryTextures: []
    spriteCustomMetadata:
      entries: []
    nameFileIdTable:
      lord of shades, shade lord, god of gods, void given focus - atlas0 #45814_0: -8192529432086544901
      lord of shades, shade lord, god of gods, void given focus - atlas0 #45814_1: -3663883613567759164
      lord of shades, shade lord, god of gods, void given focus - atlas0 #45814_10: -652786114495354579
      lord of shades, shade lord, god of gods, void given focus - atlas0 #45814_11: -4575555463580853456
      lord of shades, shade lord, god of gods, void given focus - atlas0 #45814_12: -3388052513707320875
      lord of shades, shade lord, god of gods, void given focus - atlas0 #45814_13: -5972788611436355591
      lord of shades, shade lord, god of gods, void given focus - atlas0 #45814_14: 6435497394565565851
      lord of shades, shade lord, god of gods, void given focus - atlas0 #45814_15: 2710812111810587200
      lord of shades, shade lord, god of gods, void given focus - atlas0 #45814_2: 6381977521677513901
      lord of shades, shade lord, god of gods, void given focus - atlas0 #45814_3: -8411272827126755134
      lord of shades, shade lord, god of gods, void given focus - atlas0 #45814_4: 708326175449353579
      lord of shades, shade lord, god of gods, void given focus - atlas0 #45814_5: 1342083598362097091
      lord of shades, shade lord, god of gods, void given focus - atlas0 #45814_6: 8135114912875947115
      lord of shades, shade lord, god of gods, void given focus - atlas0 #45814_7: -6946411804318440888
      lord of shades, shade lord, god of gods, void given focus - atlas0 #45814_8: 6330343375952925390
      lord of shades, shade lord, god of gods, void given focus - atlas0 #45814_9: -8241267427275330027
  mipmapLimitGroupName: 
  pSDRemoveMatte: 0
  userData: 
  assetBundleName: 
  assetBundleVariant: 
